'use strict'
//树海秘境地图格子

//1岗哨2入口3草原类型4温泉类型5湿地采集地形6矿井采矿地形
//7池塘钓鱼类型8秘境小屋9幻境类型10墓地11沼泽伤害地形类型12副本洞窟类型

exports.lattice_270101 = {
  name: '树海入口',
  latticeType: 1,
}

exports.lattice_270102 = {
  name: '庇护所',
  latticeType: 2,
  transportItem: [240003, 240011, 240011, 240011, 240101, 240101, 240101] //运送获得的物品 治疗药水, 蔓藤, 打孔器
}

exports.lattice_270110 = {
  name: '草原',
  latticeType: 3,
  robberRate: 15, //运送物资遇到强盗的概率
  eventRate: [35, 20], //各个事件概率1遇到怪2触发事件
  eventPool: 290051, //事件池
}

exports.lattice_270111 = {
  name: '密林',
  latticeType: 3,
  robberRate: 15, //运送物资遇到强盗的概率
  eventRate: [35, 25], //各个事件概率1遇到怪2触发事件
  eventPool: 290051, //事件池
}

exports.lattice_270112 = {
  name: '山丘',
  latticeType: 3,
  robberRate: 15, //运送物资遇到强盗的概率
  eventRate: [35, 20], //各个事件概率1遇到怪2触发事件
  eventPool: 290051, //事件池
}

exports.lattice_270120 = {
  name: '温泉',
  latticeType: 4,
}

exports.lattice_270121 = {
  name: '树屋',
  latticeType: 4,
}

exports.lattice_270130 = {
  name: '花丛',
  eventRate: 10, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210001, 210002, 210003],
    [210013]
  ], //采集到的物品
  latticeType: 5,
}

exports.lattice_270131 = {
  name: '湿地',
  eventRate: 50, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210001, 210002, 210003],
    [210013]
  ], //采集到的物品
  latticeType: 5,
}

exports.lattice_270140 = {
  name: '矿洞',
  eventRate: 10, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210101, 210101, 210101, 210102, 210102],
    [210103, 210103, 210119]
  ], //采矿到的物品
  latticeType: 6,
}

exports.lattice_270141 = {
  name: '山谷',
  eventRate: 50, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210101, 210101, 210101, 210102, 210102, 210103],
    [210103, 210119]
  ], //采矿到的物品
  latticeType: 6,
}

exports.lattice_270150 = {
  name: '池塘',
  eventRate: 10, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210201, 210203, 210202],
    [210213]
  ], //钓鱼到的物品
  latticeType: 7,
}

exports.lattice_270151 = {
  name: '小溪',
  eventRate: 50, //遇到怪概率
  itemsRate: [99, 1, 0, 0],
  items: [
    [210201, 210202, 210203],
    [210213]
  ], //钓鱼到的物品
  latticeType: 7,
}

exports.lattice_270160 = {
  name: '墓地',
  latticeType: 10,
  buffs: [5, 40, 0.2] //1幸运值2提升获得银币3生命上限0.2=20%
}

exports.lattice_270170 = {
  name: '沼泽',
  hurt: [5, 6], //受到的伤害
  latticeType: 11,
}

exports.lattice_270171 = {
  name: '荆棘丛',
  hurt: [4, 7], //受到的伤害
  latticeType: 11,
}

exports.lattice_270180 = {
  name: '兽人营地',
  monsterId: 320004,
  latticeType: 12,
}

exports.lattice_270181 = {
  name: '巨魔小屋',
  monsterId: 320005,
  latticeType: 12,
}

exports.lattice_270182 = {
  name: '狼人巢穴',
  monsterId: 320006,
  latticeType: 12,
}

exports.lattice_270183 = {
  name: '赤狐领地',
  monsterId: 320007,
  latticeType: 12,
}

exports.lattice_270184 = {
  name: '雷鸟巢穴',
  monsterId: 320008,
  latticeType: 12,
}

exports.lattice_270185 = {
  name: '巨人堡垒',
  monsterId: 320009,
  latticeType: 12,
}

exports.lattice_270186 = {
  name: '魔蜥洞穴',
  monsterId: 320010,
  latticeType: 12,
}

exports.lattice_270187 = {
  name: '魔蛇领地',
  monsterId: 320011,
  latticeType: 12,
}
